Here is the full presentation of Andreas Zecher’s speach on promotion for indies!
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Bernie took the opportunity to present to us his design challenges with his game “Where is My Heart?”
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You can find the game trailers here: http://bushghost.blogspot.com/2010/07/four-mini-trailers.html
Love your design concept and the use of the frame mechanic. Keep up the good work!
Anders Ekermo and Juha Kangas started working on a game called Backworld during the TIGSource Assemblee competition. At No More Sweden 2010 they presented the game and the technical solutions that puts it all together.
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Game trailer:
Good work guys!
Niklas Åkerblad and Erik Svedäng has created an iPhone/iPad game known as Kometen. Niklas held a presentation at No More Sweden explaining how he worked out the artwork for the game, as well as discussing the topic of game art in general.
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Jens Bergensten, programmer at Oxeye Game Studio, describes how their prototyping engine DaisyMoon became their main engine, and what kind of games they’ve created with it.
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Martin Jonasson tells us about how he’s exploring games that that little or none input from the player. Martin has created a lot of flash-based games that he puts online on his Prototyprally site.
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Mate, you really are onto something (and also made me realize something about art). I’ll try your approach sometime, and no I will not steal your tetris idea, so do not go rumpelstikin on me if we ever meet. I’ll go and play your games now
Petri Purho (Kloonigames) held a presentation titled Extremely Exclusive Preview of a Super Secret Game, which is now available on YouTube:
That actually looks really refreshing and fun!
Andreas Zecher has posted his slide and No More Sweden reflections on his blog! Andreas held a great talk about promotion for indies and used a clever single-slide strategy that I’m sure you noticed in the timelapse
Linkage: Spaces of Play