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	<title>Comments for No More Sweden</title>
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	<lastBuildDate>Mon, 26 Jul 2010 10:37:51 +0000</lastBuildDate>
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		<title>Comment on NMS 2010 &#8211; The Games by Sé un hombre (Man enough) &#124; Yotubos</title>
		<link>http://www.nomoresweden.com/2010/07/nms-2010-the-games/comment-page-1/#comment-357</link>
		<dc:creator>Sé un hombre (Man enough) &#124; Yotubos</dc:creator>
		<pubDate>Mon, 26 Jul 2010 10:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.nomoresweden.com/?p=352#comment-357</guid>
		<description>[...] Man Enough, el juego, aquí. El resto de los ganadores del No more Sweden, aquí.                 Compartir  var a2a_config = a2a_config &#124;&#124; {}; a2a_localize = { Share: &quot;Share&quot;, [...]</description>
		<content:encoded><![CDATA[<p>[...] Man Enough, el juego, aquí. El resto de los ganadores del No more Sweden, aquí.                 Compartir  var a2a_config = a2a_config || {}; a2a_localize = { Share: &quot;Share&quot;, [...]</p>
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		<title>Comment on Martin Jonasson Doesn&#8217;t Want Your Input by No More Sweden 2010 Video Presentations &#124; Gamr Src</title>
		<link>http://www.nomoresweden.com/2010/07/martin-jonasson-doesnt-want-your-input/comment-page-1/#comment-356</link>
		<dc:creator>No More Sweden 2010 Video Presentations &#124; Gamr Src</dc:creator>
		<pubDate>Mon, 26 Jul 2010 06:44:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.nomoresweden.com/?p=411#comment-356</guid>
		<description>[...] I don’t care about your input: Making games that play themselves &#8220;Martin Jonasson tells us about how he’s exploring games that takes none or little input from the player. Martin has created a lot of flash-based games that he puts online on his Prototyprally site.&#8221;  window.google_analytics_uacct = &quot;UA-2281360-3&quot;;   Oxeye Game Studio Preview: DaisyMoon &#8220;Jens Bergensten, programmer at Oxeye Game Studio, describes how their prototyping engine DaisyMoon became their main engine, and what kind of games they’ve created with it.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] I don’t care about your input: Making games that play themselves &#8220;Martin Jonasson tells us about how he’s exploring games that takes none or little input from the player. Martin has created a lot of flash-based games that he puts online on his Prototyprally site.&#8221;  window.google_analytics_uacct = &quot;UA-2281360-3&quot;;   Oxeye Game Studio Preview: DaisyMoon &#8220;Jens Bergensten, programmer at Oxeye Game Studio, describes how their prototyping engine DaisyMoon became their main engine, and what kind of games they’ve created with it.&#8221; [...]</p>
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		<title>Comment on Ciro Continisio on UFHO2 by No More Sweden 2010 Video Presentations &#124; Gamr Src</title>
		<link>http://www.nomoresweden.com/2010/07/ciro-continisio-on-ufho2/comment-page-1/#comment-355</link>
		<dc:creator>No More Sweden 2010 Video Presentations &#124; Gamr Src</dc:creator>
		<pubDate>Mon, 26 Jul 2010 06:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.nomoresweden.com/?p=421#comment-355</guid>
		<description>[...] the topic of game art in general.&#8221;  window.google_analytics_uacct = &quot;UA-2281360-3&quot;;   Ciro Continisio on UFHO2 &#8220;Ciro Continisio presents his new game UFHO2 and his current [...]</description>
		<content:encoded><![CDATA[<p>[...] the topic of game art in general.&#8221;  window.google_analytics_uacct = &quot;UA-2281360-3&quot;;   Ciro Continisio on UFHO2 &#8220;Ciro Continisio presents his new game UFHO2 and his current [...]</p>
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		<title>Comment on Petri Purho Presents His Secret Game by No More Sweden 2010 Video Presentations &#124; Gamr Src</title>
		<link>http://www.nomoresweden.com/2010/07/petri-purho-presents-his-secret-game/comment-page-1/#comment-354</link>
		<dc:creator>No More Sweden 2010 Video Presentations &#124; Gamr Src</dc:creator>
		<pubDate>Mon, 26 Jul 2010 06:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.nomoresweden.com/?p=408#comment-354</guid>
		<description>[...] Extremely Exlusive Preview of a Super Secret Game &#8220;Petri Purho (of Crayon Physics fame) presents a super secret game that he has been developing on-and-off the last year.&#8221;  window.google_analytics_uacct = &quot;UA-2281360-3&quot;;   I don’t care about your input: Making games that play themselves &#8220;Martin Jonasson tells us about how he’s exploring games that takes none or little input from the player. Martin has created a lot of flash-based games that he puts online on his Prototyprally site.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Extremely Exlusive Preview of a Super Secret Game &#8220;Petri Purho (of Crayon Physics fame) presents a super secret game that he has been developing on-and-off the last year.&#8221;  window.google_analytics_uacct = &quot;UA-2281360-3&quot;;   I don’t care about your input: Making games that play themselves &#8220;Martin Jonasson tells us about how he’s exploring games that takes none or little input from the player. Martin has created a lot of flash-based games that he puts online on his Prototyprally site.&#8221; [...]</p>
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		<title>Comment on Niklas Åkerblad on the Art of Kometen by No More Sweden 2010 Video Presentations &#124; Gamr Src</title>
		<link>http://www.nomoresweden.com/2010/07/niklas-akerblad-on-the-art-of-kometen/comment-page-1/#comment-353</link>
		<dc:creator>No More Sweden 2010 Video Presentations &#124; Gamr Src</dc:creator>
		<pubDate>Mon, 26 Jul 2010 06:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.nomoresweden.com/?p=418#comment-353</guid>
		<description>[...] Niklas Åkerblad on The Art of Kometen &#8220;Niklas Åkerblad has created an iPhone/iPad game called Kometen together with Erik Svedäng. Niklas held a presentation at No More Sweden explaining how he worked out the style for the game, as well as discussing the topic of game art in general.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Niklas Åkerblad on The Art of Kometen &#8220;Niklas Åkerblad has created an iPhone/iPad game called Kometen together with Erik Svedäng. Niklas held a presentation at No More Sweden explaining how he worked out the style for the game, as well as discussing the topic of game art in general.&#8221; [...]</p>
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		<title>Comment on Andreas Zecher on Promotion for Indies by No More Sweden 2010 Video Presentations &#124; Gamr Src</title>
		<link>http://www.nomoresweden.com/2010/07/andreas-zecher-on-promotion-for-indies-2/comment-page-1/#comment-352</link>
		<dc:creator>No More Sweden 2010 Video Presentations &#124; Gamr Src</dc:creator>
		<pubDate>Mon, 26 Jul 2010 06:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.nomoresweden.com/?p=432#comment-352</guid>
		<description>[...] Talking to People: Promotion for Indies &#8220;Andreas Zecher holds a presentation on how indie game developers should try to work more on the promotion of their games.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Talking to People: Promotion for Indies &#8220;Andreas Zecher holds a presentation on how indie game developers should try to work more on the promotion of their games.&#8221; [...]</p>
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		<title>Comment on Petri Purho Presents His Secret Game by austin breed</title>
		<link>http://www.nomoresweden.com/2010/07/petri-purho-presents-his-secret-game/comment-page-1/#comment-351</link>
		<dc:creator>austin breed</dc:creator>
		<pubDate>Mon, 26 Jul 2010 05:43:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.nomoresweden.com/?p=408#comment-351</guid>
		<description>That actually looks really refreshing and fun!</description>
		<content:encoded><![CDATA[<p>That actually looks really refreshing and fun!</p>
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		<title>Comment on Anders Ekermo and Juha Kangas on Backworld by Mikael Segedi</title>
		<link>http://www.nomoresweden.com/2010/07/anders-ekermo-and-juha-kangas-on-backworld/comment-page-1/#comment-338</link>
		<dc:creator>Mikael Segedi</dc:creator>
		<pubDate>Fri, 23 Jul 2010 12:17:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.nomoresweden.com/?p=424#comment-338</guid>
		<description>Good work guys!</description>
		<content:encoded><![CDATA[<p>Good work guys!</p>
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		<title>Comment on the timelapse by No More Sweden&#187; Blog Archive &#187; Andreas Zecher on Promotion for Indies</title>
		<link>http://www.nomoresweden.com/2010/07/the-timelapse-2/comment-page-1/#comment-312</link>
		<dc:creator>No More Sweden&#187; Blog Archive &#187; Andreas Zecher on Promotion for Indies</dc:creator>
		<pubDate>Fri, 16 Jul 2010 10:09:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.nomoresweden.com/?p=380#comment-312</guid>
		<description>[...] Andreas Zecher has posted his slide and No More Sweden reflections on his blog! Andreas held a great talk about promotion for indies and used a clever single-slide strategy that I&#8217;m sure you noticed in the timelapse [...]</description>
		<content:encoded><![CDATA[<p>[...] Andreas Zecher has posted his slide and No More Sweden reflections on his blog! Andreas held a great talk about promotion for indies and used a clever single-slide strategy that I&#8217;m sure you noticed in the timelapse [...]</p>
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		<title>Comment on the timelapse by Hideous</title>
		<link>http://www.nomoresweden.com/2010/07/the-timelapse-2/comment-page-1/#comment-304</link>
		<dc:creator>Hideous</dc:creator>
		<pubDate>Wed, 14 Jul 2010 10:53:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.nomoresweden.com/?p=380#comment-304</guid>
		<description>I like how the preview image is of the second night, where I posed my business card in front of it.</description>
		<content:encoded><![CDATA[<p>I like how the preview image is of the second night, where I posed my business card in front of it.</p>
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