Archive for the ‘Presentations’ Category

Jonatan Söderström Shows Some Stuff!

Tuesday, August 3rd, 2010

Jonatan Söderström, also known as Cactus, took a few minutes to show us some of his recent work.

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Mattias Ljungström on Spirits

Sunday, August 1st, 2010

Mattias Ljungström talks about his work with Spaces of Play and their current “Lemmings game” called Spirits.

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Erik Svedäng on What is Notgames?

Tuesday, July 27th, 2010

Erik Svedäng held a presentation explaining what notgames is about, and hope you will be interested in making games that isn’t bound to the focus on gameplay. Read more about notgames at the notgames site.

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Michael Todd on Designing Big Games

Monday, July 26th, 2010

Michael Todd told us how he learned how to make big games, after making many smaller ones.

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Andreas Zecher on Promotion for Indies

Sunday, July 25th, 2010

Here is the full presentation of Andreas Zecher’s speach on promotion for indies!

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Bernhard Schulenburg on Designing Where is My Heart?

Saturday, July 24th, 2010

Bernie took the opportunity to present to us his design challenges with his game “Where is My Heart?”

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You can find the game trailers here: http://bushghost.blogspot.com/2010/07/four-mini-trailers.html

Anders Ekermo and Juha Kangas on Backworld

Friday, July 23rd, 2010

Anders Ekermo and Juha Kangas started working on a game called Backworld during the TIGSource Assemblee competition. At No More Sweden 2010 they presented the game and the technical solutions that puts it all together.

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Ciro Continisio on UFHO2

Thursday, July 22nd, 2010

Ciro Continisio displays his new game UFHO2 and his current plans.

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Niklas Åkerblad on the Art of Kometen

Wednesday, July 21st, 2010

Niklas Åkerblad and Erik Svedäng has created an iPhone/iPad game known as Kometen. Niklas held a presentation at No More Sweden explaining how he worked out the artwork for the game, as well as discussing the topic of game art in general.

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Jens Bergensten on DaisyMoon

Tuesday, July 20th, 2010

Jens Bergensten, programmer at Oxeye Game Studio, describes how their prototyping engine DaisyMoon became their main engine, and what kind of games they’ve created with it.

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