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	<title>Comments on: Martin Jonasson Doesn&#8217;t Want Your Input</title>
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		<title>By: Felipe Budinich</title>
		<link>http://www.nomoresweden.com/2010/07/martin-jonasson-doesnt-want-your-input/comment-page-1/#comment-428</link>
		<dc:creator>Felipe Budinich</dc:creator>
		<pubDate>Thu, 12 Aug 2010 05:01:28 +0000</pubDate>
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		<description>Mate, you really are onto something (and also made me realize something about art). I&#039;ll try your approach sometime, and no I will not steal your tetris idea, so do not go rumpelstikin on me if we ever meet. 

I&#039;ll go and play your games now ;-)</description>
		<content:encoded><![CDATA[<p>Mate, you really are onto something (and also made me realize something about art). I&#8217;ll try your approach sometime, and no I will not steal your tetris idea, so do not go rumpelstikin on me if we ever meet. </p>
<p>I&#8217;ll go and play your games now <img src='http://www.nomoresweden.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: No More Sweden 2010 Video Presentations &#124; Gamr Src</title>
		<link>http://www.nomoresweden.com/2010/07/martin-jonasson-doesnt-want-your-input/comment-page-1/#comment-356</link>
		<dc:creator>No More Sweden 2010 Video Presentations &#124; Gamr Src</dc:creator>
		<pubDate>Mon, 26 Jul 2010 06:44:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.nomoresweden.com/?p=411#comment-356</guid>
		<description>[...] I don’t care about your input: Making games that play themselves &#8220;Martin Jonasson tells us about how he’s exploring games that takes none or little input from the player. Martin has created a lot of flash-based games that he puts online on his Prototyprally site.&#8221;  window.google_analytics_uacct = &quot;UA-2281360-3&quot;;   Oxeye Game Studio Preview: DaisyMoon &#8220;Jens Bergensten, programmer at Oxeye Game Studio, describes how their prototyping engine DaisyMoon became their main engine, and what kind of games they’ve created with it.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] I don’t care about your input: Making games that play themselves &#8220;Martin Jonasson tells us about how he’s exploring games that takes none or little input from the player. Martin has created a lot of flash-based games that he puts online on his Prototyprally site.&#8221;  window.google_analytics_uacct = &quot;UA-2281360-3&quot;;   Oxeye Game Studio Preview: DaisyMoon &#8220;Jens Bergensten, programmer at Oxeye Game Studio, describes how their prototyping engine DaisyMoon became their main engine, and what kind of games they’ve created with it.&#8221; [...]</p>
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