Martin Jonasson Doesn’t Want Your Input

Martin Jonasson tells us about how he’s exploring games that that little or none input from the player. Martin has created a lot of flash-based games that he puts online on his Prototyprally site.

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2 Responses to “Martin Jonasson Doesn’t Want Your Input”

  1. No More Sweden 2010 Video Presentations | Gamr Src Says:

    [...] I don’t care about your input: Making games that play themselves “Martin Jonasson tells us about how he’s exploring games that takes none or little input from the player. Martin has created a lot of flash-based games that he puts online on his Prototyprally site.” window.google_analytics_uacct = "UA-2281360-3"; Oxeye Game Studio Preview: DaisyMoon “Jens Bergensten, programmer at Oxeye Game Studio, describes how their prototyping engine DaisyMoon became their main engine, and what kind of games they’ve created with it.” [...]

  2. Felipe Budinich Says:

    Mate, you really are onto something (and also made me realize something about art). I’ll try your approach sometime, and no I will not steal your tetris idea, so do not go rumpelstikin on me if we ever meet.

    I’ll go and play your games now ;-)

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