Martin Jonasson Doesn’t Want Your Input
Martin Jonasson tells us about how he’s exploring games that that little or none input from the player. Martin has created a lot of flash-based games that he puts online on his Prototyprally site.
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July 26th, 2010 at 08:44
[...] I don’t care about your input: Making games that play themselves “Martin Jonasson tells us about how he’s exploring games that takes none or little input from the player. Martin has created a lot of flash-based games that he puts online on his Prototyprally site.” window.google_analytics_uacct = "UA-2281360-3"; Oxeye Game Studio Preview: DaisyMoon “Jens Bergensten, programmer at Oxeye Game Studio, describes how their prototyping engine DaisyMoon became their main engine, and what kind of games they’ve created with it.” [...]
August 12th, 2010 at 07:01
Mate, you really are onto something (and also made me realize something about art). I’ll try your approach sometime, and no I will not steal your tetris idea, so do not go rumpelstikin on me if we ever meet.
I’ll go and play your games now