No More Sweden 2010 Interviews

August 30th, 2010 by Jens Bergensten

I saw this via Indiegames Blog, but Indievault has posted a clip with 15 interviews from No More Sweden 2010. I didn’t even know he was filming this at the event! :)

Jonatan Söderström Shows Some Stuff!

August 3rd, 2010 by Jens Bergensten

Jonatan Söderström, also known as Cactus, took a few minutes to show us some of his recent work.

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Part 2:

Oxeye Game Studio Previews Project B

August 2nd, 2010 by Jens Bergensten

Oxeye Game Studio previewed their current work-in-progress, Project B.

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Mattias Ljungström on Spirits

August 1st, 2010 by Jens Bergensten

Mattias Ljungström talks about his work with Spaces of Play and their current “Lemmings game” called Spirits.

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Mårten Brüggemann on An Ode to Gregory Janson

July 28th, 2010 by Jens Bergensten

Mårten Brüggemann told us about his first idol, Gregory Janson, and what he worked with and what became of him.

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Erik Svedäng on What is Notgames?

July 27th, 2010 by Jens Bergensten

Erik Svedäng held a presentation explaining what notgames is about, and hope you will be interested in making games that isn’t bound to the focus on gameplay. Read more about notgames at the notgames site.

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Michael Todd on Designing Big Games

July 26th, 2010 by Jens Bergensten

Michael Todd told us how he learned how to make big games, after making many smaller ones.

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Andreas Zecher on Promotion for Indies

July 25th, 2010 by Jens Bergensten

Here is the full presentation of Andreas Zecher’s speach on promotion for indies!

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Bernhard Schulenburg on Designing Where is My Heart?

July 24th, 2010 by Jens Bergensten

Bernie took the opportunity to present to us his design challenges with his game “Where is My Heart?”

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You can find the game trailers here: http://bushghost.blogspot.com/2010/07/four-mini-trailers.html

Anders Ekermo and Juha Kangas on Backworld

July 23rd, 2010 by Jens Bergensten

Anders Ekermo and Juha Kangas started working on a game called Backworld during the TIGSource Assemblee competition. At No More Sweden 2010 they presented the game and the technical solutions that puts it all together.

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Game trailer: