Mårten Brüggemann on An Ode to Gregory Janson
July 28th, 2010 by Jens BergenstenMårten Brüggemann told us about his first idol, Gregory Janson, and what he worked with and what became of him.
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Mårten Brüggemann told us about his first idol, Gregory Janson, and what he worked with and what became of him.
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Erik Svedäng held a presentation explaining what notgames is about, and hope you will be interested in making games that isn’t bound to the focus on gameplay. Read more about notgames at the notgames site.
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Michael Todd told us how he learned how to make big games, after making many smaller ones.
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Bernie took the opportunity to present to us his design challenges with his game “Where is My Heart?”
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You can find the game trailers here: http://bushghost.blogspot.com/2010/07/four-mini-trailers.html
Anders Ekermo and Juha Kangas started working on a game called Backworld during the TIGSource Assemblee competition. At No More Sweden 2010 they presented the game and the technical solutions that puts it all together.
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Niklas Åkerblad and Erik Svedäng has created an iPhone/iPad game known as Kometen. Niklas held a presentation at No More Sweden explaining how he worked out the artwork for the game, as well as discussing the topic of game art in general.
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Jens Bergensten, programmer at Oxeye Game Studio, describes how their prototyping engine DaisyMoon became their main engine, and what kind of games they’ve created with it.
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Martin Jonasson tells us about how he’s exploring games that that little or none input from the player. Martin has created a lot of flash-based games that he puts online on his Prototyprally site.
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