Gavity-based ambient local deathmatch fun!
Two-player co-operative one-button game
A game about spelunking
INVADER INVADER INVADER
Butt of the Hill
Multiplayer butt-knocking arena combat!
PPS – Pixel Person Shooter
Switch from 2D action to 3D FPS in 4-player action mayhem!
4 player cooperative puzzle game for Redgrim’s arcade machine
Horror game for an Oculus rift and Xth sense controller. You lost your suitcase under the bacon sunset and the bugs are hungry.
Jessie and Alex – Interstellar Encounters
Collaborative interstellar encounters with dark entities
A cryptic puzzle adventure about communication with sounds
OMNOMNOM Aquarium fun
Four player team-based fish-munching game for the ARCADE MACHINE
Take care of trees, and watch out for cones!
Giant feet, destructible cows!
Dive into the underwater abyss in a race to the bottom
Swim in flying water bubble cubes
Watch out for this Reverse Tower Defense meets Racing game!
Super Milking Galaxy
Traffic Zoom Denial
Italian traffic simulator
Drink booze and barf it up on your opponent to win!
Color Color and some more Color
Super Ultimate Pirates in Extremly Radiated Spaces
Local 1 vs 1 lander/gravitar/thrust based game
Top-down local multiplayer mayhem in the vein of Bomberman
Fuck this shit.
I just posted the schedule over at the NMS 2013 page. Go check it out!
The attentive jammer also notices the International Local Multiplayer Championships planned for Saturday night. Since everyone’s been making multiplayer games lately, we figured NMS would be a great venue to challenge each other in the games we’ve made. We’ll figure out more details during the jam, but make sure to bring any zany games you’ve made and we’ll shout about them some.
If the gods of internet smile upon us, we’ll live stream the entire thing too.
Oh, and since the weathers’ looking promising, don’t forget your swimwear!
Hello everyone. I’ve been meaning to write this blog post for about a month now, but, as it turns out, it releasing two games for four separate platforms takes up quite a bit of my time. Sorry!
Either way, No More Sweden 2013 is a thing! We’ll be at the same location as last year, you can read more about this on the information page. That page will be continuously updated with more info as we get it. You can go there and sign up right now!
One of our ambitions this year is to make an effort to even out the gender balance for the event. Last year about 10% of the attendees were women, we know we can do better here and we’ll need your help to do it.
There are two parts to this plan. Firstly we need to make our event as inclusive as possible, this basically means being nice to everyone and respecting them for who they are.
We’re pretty good at this already, but there’s always room for improvement.
The second part is outreach, bring anyone you feel can make NMS a more interesting place and we’ll have a great time together!
Finally, here is a list of the games made during the jam!
By Simon Gustafsson, Olle Lundahl and Niklas Ström
By Simon Cutajar
By Juha Kangas
No More Meat
By Petri Purho, Erik Svedäng and Anna Zajaczkowski
No download available
Super Screaming Skull Bros 2
By Mattia Traverso, Anchel Labena, K. Shonibare-Lewis
Bromancing Saga 2: Brofessional Mansassins
Game: Daniel Remar, Voices: Troy Darc, Per Jonasson
By Christian Costanza, Gustav Jansson, Jacob Michelsen, Giselle Otero. Music by David Nilsson. Controls: Arrows, Space, tab and R. As everything in life, requires Löve.
Doron Assayas Terre, Henrike Lode & Alberto Venditti
By Hugo Bille, Edvard Rutström, Shawn White & Rune Skovbo Johansen
By Oxeye Game Studio and Erik Rönnblom
By Tommaso and Oxeye Game Studio
No More Soccer
By Ciro Continisio
By Tom Leonardsson
Dear game jammers,
Please enter the name of your game and team in this form before Sunday, 10:00 am and the presentations will start shortly after that.
The presentations will start at 11.00. You get 4 minutes to show your game, be efficient!
Voting form is here. Vote once, and not on your own game!
Barbecue at 19:00 today, we’ll provide the fire. You bring something to grill.
Here’s the schedule for the presentations:
Daniel Remar – World Fell Silent
A game about empathy.
Christian Costanza – Developing Skiddy: experience in a first serious project
How behind a game, seemingly simple and clean, there is a great work of simplification. Also of the necessity to provide the user the right feedback and signals in order to make your game “intuitive” and its gameplay “natural” for the user.
How every single element, shape and colour in your game must provide a specific personal sensory impact on the player, either consciously or subconsciously to make a real impression. To explain the ways to gratificate the player to encourage him to go ahead in the game.
How to code and design merged to create the game: from the creation of levels in the XML to the level creator, passing through the graphic editor and the quality control.”
Tim Garbos – Drinking game collaboration
Showing of cool projects that we did since the last jam. And yelling.
Mattias Ljungström – The Spiral
A game made for TV
Daniel Remar – Quintuple Presentation
When one minute-long rant is not enough.
Troy Morrissey – Sound Design – The Last Line Of Defence
My talk will be about how sound design is usually the final stage in the development cycle and it is the last opportunity to heighten the game play experience. I would like to showcase some projects I have worked on and how I looked at getting the most out of sound design, often without ever playing the game or seeing any art assets. Promote the benefits of working with a professional and the difference between a sound effect and actual sound design.
Doron Assayas Terre – Milgrom
About Milgrom, an animated band/album/arcade project I’m part of.
Ciro Continisio – About Kickstarter
I’m going to tell about the whole ordeal of the campaign the strategies, and the phases I went through plus, some of the thoughts after the goal was reached
Alberto Venditti – Nando’s World Nando’s World sneak peek
From the inspiration to the code!
Tametik – Cardinal Quest Post Mortem
At NMS 2011 I showed my then-upcoming game Cardinal Quest. I released it 4 days after NMS 2011 closed. Now I’m going to show you the results.
Martin Jonasson – My Arcade Machine
Arvi Teikari – Showcasing a couple of games
Andreas Zecher – Responsive Web Design for Game Developers
“Why Responsive Web Design matters and how to implement it in your game website. Including examples, frameworks and practical tips.