Chances are that we will see another No More Sweden next summer, although time and space is far from decided yet (feel free to come with suggestions). In 2008, NMS was a gathering of a handful of people, but 2009 was a much larger happening, and we suspect that NMS 2010 will match that or even become bigger yet. This means that we have to discuss the style of the event, since the original idea is harder to keep up with so many people at the same place.
What we are aiming for, I believe, is that people should spend less time in front of their computers, and more time talking to each other or showing stuff that you have been working on off-site. Something more in the style of GAMMA, where people create games and explore ideas based on a shared topic, and put them on display at the event.
What do you think? Have a cool suggestion? Maybe you like it how it was? Speak up!
More Game Jamming Ahead
If your calendar is looking a little bit thin I would like to give you a heads-up on other game jams. In January there will be two jams:
TIGJam UK will take place in Cambridge, January 15 to 18. Space is limited.
Nordic Game Jam will take place in Copenhagen, January 28 to 31. Featuring Peter Molyneux (but we’ll have fun anyway, har har).
Thanks for an excellent couple of days. Now all that’s left is to get these games on the internet so people can play them.
We plan to publish the games on the site within a week, but as most of you have your own blogs/sites we figured you may want to put them there instead. So we won’t just put all the submissions up and be done with it.
What to do:
Please send us a screenshot, we *might* grab some ourselves, but your will probably be better. That’s a surefire way get you a lot of more players.
If you want to you can have a small text to accompany your game. Maybe your words or what you tried to communicate. Send us that too.
Choose a publishing option:
If you want to keep the game on your site, send us a link to your page about the game.
If you want to update your game, send us a new one.
If you *don’t* want us to publish, tell us!
Minor tweaks to your game a bit are also fine, but don’t overdo it, it’s supposed to be done within the time limit.
We’ll publish Sunday (2/8) so we need your stuff before then!
The deadline is less than 12hrs away and it’s time to clarify how the submissions will work. I wrote this without input from my co-organizers (they’re sound asleep) so there might be some minor tweaks once we get started.
You will need to have done all of the below before 14.00
Send your entry zipped up and ready to play to competition@nomoresweden.se Note that’s it’s .se not .com, you will get an email back to confirm we got your entry.
If it’s over 5mb please put it online somewhere and post a link instead. USB-memory is also okay if necessary.
Hook your teams designated demo computer up to the projector and speakers to make sure everything’s working okay. The projector has a native resolution of 1024×768 but seem to take most inputs gladly.
Prepare a two minute playthrough of your game, there’s a whopping 22 teams, so you need to keep it short. If you go over 3 minutes we will stop you (we have shurikens)
The teams will show their games in the order they signed up. Assuming they have a confirmed submission sent in.
Once the clock hits 14 we’ll start with the demos, that should take about an hour. After all the demos, set up your game running on a computer and we’ll have a walkaround playtest. It’s a good idea to take turns with your team members to watch the computer so you can make sure your players get a proper experience.
Once the clock hits 16.00 we set up for a lecture by our friends from Denmark.
Once that’s done we vote and cheer. After that a quick cleaning session. Then we eat and party. More about that later.
There’s a thirty minute cleanup on saturday to get the worst mess out of the way before we’re hung over.
There’s a set time for the cleanup, the doors won’t be open since it’s a sunday so make sure you’re here during that time. If you can’t make it, tell us and we’ll arrange something.